To say Firefall has had a long and controversy filled history would probably be an understatement. There was a time when developer Red 5 Studios seemed destined for a fate similar to that of Flagship Studios. But problem child founder Mark Kern was ousted, Chinese company The9 invested 20 million dollars, and perhaps most telling... Chris Whiteside was brought on to lead the studio and future development of Firefall.
Chris Whiteside is best known in the gaming industry as the former Lead Producer of ArenaNet on Guild Wars, then the Design Director for Guild Wars 2. After roughly five years, Chris decided to part with the Bellevue, Washington developer. He went into consultancy, but that only lasted a little bit as one of the companies he consulted for was Red 5 Studios, makers of hardpressed but excellent MMO Firefall.
After a turbulent beta, FireFall has finally launched, surprising us all with a much improved MMO shooter. During Gamescom, columnist Gareth Harmer caught up with Red 5 designer David Williams to get an update on the current state on the game, and a couple of hints on what’s coming down the pipeline.
Leading up to the launch of any game is both exciting and stressful for a development studio. The excitement stems from the obvious relief associated with a game finally reaching its goal, but the stress is sourced in the anticipation of how it will turn out. While both could be sensed when I visited Red 5 Studios in Laguna Hills, CA last week, the excitement definitely overshadowed all else.
MMORPG.com's Hillary "Pokket" Nicole caught up with Firefall's Lead Designer Scott Youngblood (also the original Tribes mastermind from the days of yore) to chat about Red 5's MMO shooter.