Final Fantasy XIV Articles
FFXIV’s annual 14-hour anniversary stream was last week, and with it came a deluge of information about the game’s past, present and future. We learned that the team is considering adding Blitzball or Snowboarding to the Gold Saucer. Yoshida, enjoying a glass of wine, seemed to agree to re-enable the Yo-Kai Watch event on a whim. And it was confirmed that Patch 4.1 — titled ‘The Legend Returns’ — is scheduled to come out early October. (Beware: Minor spoilers ahead.)
FFXIV turned four last week — and that means The Rising, the annual celebration of Eorzea’s rebirth, returns for another year. This time, you’ll be rescuing the Wandering Minstrel, producer Naoki Yoshida’s in-game alter ego, who went missing after a bug-hunting expedition.
It’s been about ten weeks since Stormblood came out — and man, maybe it’s just me, but it feels like years since Heavensward was current. I had to go to Ishgard for something a few days ago and my girlfriend, who was playing in the same room as me, said: “Where ARE you?”
A new season of ranked PVP launched earlier this month in FFXIV. I’ve only touched upon PVP pretty briefly since Stormblood came out, mostly to say that it has drastically improved, so I thought now would be a good time to actually sit down and look at it properly.
It’s summer in Eorzea, and that can only mean one thing: the Moonfire Faire is back for another year. The event has always had a special place in my heart because it was active when I started playing the game, and, as a British person, summer is a season I see very little of.
One thing that’s really hit home with FFXIV raiding is how much of a pain the loot system for Savage raids is. Previously I wasn’t in charge of organizing events — I was just lucky enough to be taken along by my FC — but now I’m scheduling things myself, the main problem I’m coming up against is trying to make sure everybody gets a fair shot at loot.
The first raid of Stormblood is here! Omega went live a couple of weeks ago, and this Tuesday marked the opening of Savage mode, where both the loot and difficulty are cranked up beyond anything else in the game. I’ve played normal to death and I’m on the second Savage encounter, so I thought I’d put down some of my thoughts. Beware: spoilers ahead.
Shortly after the launch of Stormblood, it became apparent that Dragoon was in a terrible position, both in terms of its DPS potential and its fun factor. The changes made to the Job did indeed streamline Dragoon, but it’s damage dropped, intentionally in part because Square Enix appears to be positioning the Job as a “support” DPS (a’la Bard),but also due to some frustrating changes to the Job’s mechanics.
Anybody who plays Final Fantasy XIV knows that the easiest way to get stuff done that Duty Finder can’t handle is to find a static — a term unique to FFXIV and its predecessor, XI, that’s basically just a fancy term for a set raid group.
Ever since I quit Final Fantasy XIV: A Realm Reborn at level 39 shortly after launch, I’ve been inundated with claims that the game gets better in the 40’s. How I could I quit? I was so close to seeing the better side of the game! Yeah, well, I just couldn’t do it. As beautiful as the game was, it was just a drag to play through, so I quit.
Last week I reviewed Stormblood for MMORPG.com and had a long list of good things to say about it. But I couldn’t talk too much about the story for fear of spoiling it for people who were still on the fence about buying the expansion or who hadn’t yet completed it. Thar be SPOILERS AHEAD! Consider yourself warned!
Patch 4.01, the first post-Stormblood patch, included heavy handed nerfs to PvP experience in order to address the AFK issue, and it’s my opinion that the changes will do little to discourage AFKers while simultaneously punishing everyone else.
Stormblood is here! After a rough launch in which Raubahn single-handedly (see what I did there?) held up the main quest for most of us and everybody learned to queue like the British, things are finally straightening out, and we’re finally able to explore the brave new world of Othard and Ala Mhigo.
Despite the game’s strong PvE leanings, Yoshi-P continues to make the case for PvP in FFXIV with the addition of new PvP content introduced to the game over time. But despite the team’s efforts, it’s never really taken off until the release of the game’s latest expansion, Stormblood.
Today marks the official worldwide launch of Final Fantasy XIV’s second expansion, Stormblood. To celebrate, we’re listing off the top five new features being added to the game with this update. This is a sponsored article, so it’ll be more informative than exclamatory. Hang onto your butts, here’s what’s new in Eorzea with Stormblood.