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Final Fantasy XIV Articles

Final Fantasy XIV: Letter from FanFest Paris

FanFest is a big deal. Roughly 4,500 Final Fantasy XIV players headed to Paris in early February, filling the lofty Grande Halle de la Villette to capacity with friendly cheer. Almost all were desperately seeking more news on Shadowbringers, the upcoming expansion due out on July 2. But behind these headline announcements, it was also the epicentre of a community celebration unlike any other.

Final Fantasy XIV FanFest Paris: The Glamor of Cosplay

Cosplay competitions have become a staple of MMO fan festivals, showcasing some extraordinary skill and creativity. Even so, the contest at the European leg of this year’s Final Fantasy XIV FanFest was especially challenging, as time became a crucial factor. Some creators drew inspiration from the recently released Shadowbringers trailer, giving themselves a few short months to build an outfit.

Final Fantasy XIV FanFest Paris: An Audience with Yoshida-san

FanFest is for the fans. It’s an opportunity for players worldwide to come together and celebrate Final Fantasy XIV, meet the developers behind the game, and hear exclusive news first-hand. Members of the press are invited (yours truly included), but interview sessions are usually saved for Gamescom and E3.

Final Fantasy XIV: The Alpha and the Omega

At long last, it’s time to take the fight to Omega in the Alphascape. The sentient super-weapon that dispatched Shinryu and chased Midgardsormr to Hydaelyn is ready to take on the Warrior of Light in the final tier of the eponymous raid series. It’s been a hell of a journey since we first scuffled with Exdeath in the summer of last year, but the end is within reach if you can handle the challenge. (Expect some mild spoilers.)

Final Fantasy XIV Patch 4.4 Rundown

FFXIV Patch 4.4, Prelude in Violet, went live today! It brings two new dungeons, a new trial, four more raid encounters to end the Omega series — and, of course, a traditionally encyclopedic list of patch notes.

The Return of the Moonfire Faire

The Moonfire Faire, FFXIV’s summer celebration, is back for 2018. Head on down to Costa Del Sol for fireworks and festivities as Eorzea’s most-eccentric gillionaire splashes out on an excuse to hand out swimsuits.

The Hunt for Rathalos is On

I’m not much of a monster hunter. Believe me, I’ve tried. No matter how many times I’ve wandered out of camp ready to slay a lizard several times bigger than me with an egregiously large sword on my back, I always end up struggling with the most basic of foes before being sent home on a stretcher. There are people out there who’re made for this sort of thing, and I’m not one of them.

An Eventful Month Ahead

August is always a busy month for Final Fantasy XIV. True, I’m not sure there’s ever been a major content patch in the dog days of summer, but not only does it mark two seasonal events — the Moonfire Faire and the Rising — but also the anniversary of the game’s rebirth.

Stairway to Heaven

It was a struggle, but I did it: I’ve finally cleared every floor of Heaven-on-High, introduced earlier this month in FFXIV patch 4.35. Long-time readers of this column will know that I was excited for the latest Deep Dungeon for months, and, now I’ve finally managed to clear it, I have to say I’m really satisfied with what was released. Here are my thoughts following my first successful foray to HoH’s greatest heights.

Monster Hunter Crossover, More Eureka & Patch 4.4 News

Final Fantasy XIV producer Naoki Yoshida is back with another live letter. This month’s instalment offers a look about the upcoming Monster Hunter collaboration and the next Eureka expedition, as well as the first concrete details about Patch 4.4, Prelude in Violet.

Heaven on High Fixes One of the Deep Dungeon's Worst Flaws

It’s been a long time coming. Deep Dungeons have returned to FFXIV, with Heaven-on-High offering Stormblood’s take on Palace of the Dead. These randomly generated dungeons were a highlight of Heavensward,and showcased a completely new approach to the game. Now I’ve had some hands-on time with the sequel, something struck me about what PotD got wrong — and HoH gets right.

Heaven on High Preview

Long-time readers of this column will know that if there’s one piece of content I’m keen to talk about, it’s FFXIV’s Deep Dungeon. Palace of the Dead was the subject of my first post, nearly two years ago, and it’s something that’s remained really close to my heart. I maintain that hitting Floor 200 is one of the most satisfying activities you can do in XIV, and my willingness to do so again now is only dulled by the fact it caps out at level 60.

Returning to Eureka

A few months ago, I wrote about The Forbidden Land of Eureka, a new endgame area in Final Fantasy XIV. The colourfully named zone hosts an untamed wilderness, full of enemies far stronger than anything you might find on mainland Eorzea that’s modelled after an older generation of MMORPGS — there’s ridiculously strong mobs, rare spawns, and even EXP loss on death, and high-level gear for those who’re able to overcome its challenges.

The Weapon’s Refrain

While the world has been watching and waiting for the news that’s coming out of E3, there’s been another event that’s been grabbing attention. FFXIV’s newest Ultimate-series raid, The Weapon’s Refrain, is here, and the game’s top raid groups have been vying to be the first to clear. It’s been an absolutely crazy week on XIV Twitch watching this unfold, with people discovering what worked — and, indeed, what didn’t work — with each passing hour.

Greed Isn't Good

New in FFXIV patch 4.3 is The Ridorana Lighthouse, the latest 24-man raid in the Return to Ivalice series. It picks up from where the Rabanastre story left off, and is one of the most artistically impressive dungeons released to date. The instance is also chock-full of old FF throwbacks, with XII music thrown in to boot.