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Final Fantasy XIV Articles

Koji Fox on What Makes Eorzean Lore So Important Part 2

Final Fantasy XIV’s lifeblood, aside from being Final Fantasy, is its story. We managed to catch up with Square Enix’s Koji Fox to chat about the MMORPG’s ongoing lore development, story, and secrets of the Eorzean narrative. Read on for part two of our interview with Koji Fox, the Co-Lead World and Lore Developer on the massively successful game.


Koji Fox on What Makes Eorzean Lore So Important

Final Fantasy XIV’s lifeblood, aside from being Final Fantasy, is its story. We managed to catch up with Square Enix’s Koji Fox to chat about the MMORPG’s ongoing lore development, story, and secrets of the Eorzean narrative. Read on for part one of our two part interview with Koji Fox, the Co-Lead World and Lore Developer on the massively successful game.


Stormblood Preview - Battle Systems, PvP & Boosts

A couple of weeks ago I attended a media event for Stormblood where we got to spend the day playing some parts of the new expansion and going over the upcoming changes to the game systems. The following covers the info we were presented with and which was in the Letter from the Producer on May 22nd. However, there is also some extra info which I gathered from Naoki Yoshida (Yoshi-P) during my interview with him.


Palace of the Dead - Why Everyone Must Try to Hit Floor 200

In my first column for MMORPG.com, I wrote about Palace of the Dead, FFXIV’s diablo-style randomly generated dungeon. In it, I praised its revolutionary mechanics and how it gave almost everybody something to do. Now, over half a year later, I’m returning to the Palace, despite there being no real updates or movement to the content.


 Eorzean Question Time Recap

Fans had the opportunity to submit questions to Naoki Yoshida for answer during the Eorzean Question Time. For 40 minutes on Sunday morning Yoshida answered questions that were pre submitted on Saturday from the venue or from the Forums. The following is a highlight of what was asked and answered.


New Year's Resolutions with Yoshi-P

Final Fantasy XIV was our pick of MMO of the Year here at MMORPG.com, but if possible 2017 is shaping up to be an even bigger year for the popular MMORPG. We caught up with Square Enix’s Naoki Yoshida to chat about the year that was, what’s to come, and the big reveals still planned before Stormblood’s launch.


Three Years On, Chatting FFXIV With Yoshi-P

Final Fantasy XIV: A Realm Reborn’s 3rd Anniversary is here, and it’s time we counted our blessings for having one of the best MMORPGs in years come out of one of the more notorious launches (and subsequent relaunches). We caught up with Square Enix’s own Naoki Yoshida (Yoshi-P) to talk about the milestone, and what’s to come with the game’s future.


E3 2016 - Naoki Yoshida Speaks About Deep Dungeon Itemization & More

Final Fantasy XIV's 3.3 update isn't even two weeks old and already players are going to have something more to look forward to: Deep Dungeon. First unveiled back at Pax East in April, Deep Dungeon will be unlike anything Final Fantasy XIV players have seen to date. I got the chance to sit in on a group interview with game director Naoki "Yoshi-P" Yoshida to dive deeper how Deep Dungeon will work, the new raid finding tool, itemization, and more.


Masayoshi Soken: Sound Director for One of the Most Iconic Series Ever

This year at PAX Square Enix made available Masayoshi Soken to the press. Read on to find out what he had to say to Rob Lashley about being the Sound Director for one of the most iconic RPG franchises in video game history.


Naoki Yoshida on the Heavensward Expansion

During last weekend's Final Fantasy XIV: A Realm Reborn fan event in Las Vegas, Square Enix, Naoki Yoshida and the development team announced the first expansion for the game called "Heavensward". We caught up with Naoki Yoshida to find out more about Heavensward. Check out our exclusive interview.


Gamescom Roundtable Interview

There’s certainly a lot in FFXIV’s 18-month development pipeline. An imminent launch in China, Mac client, DirectX 11 update and Gold Saucer content are all in the pipeline. During Gamescom, columnist Gareth Harmer grabbed a seat at a roundtable interview, where Game Director Naoki Yoshida outlined his plans for the future.


E3 Interview with Yoshi P. - What's in Store?

This year at E3 I took part in a round table interview of Naoki Yoshida (aka Yoshi-P) director and lead producer on Final Fantasy XIV. Also at the table were the fine folks from Gamer Escape. Read on for what Yoshi - P had to say about what he and his team has in store for FFXIV.


Chatting with Naoki Yoshida at PAX Prime ‘13

We caught up with Final Fantasy XIV: A Realm Reborn game director Naoki Yoshida to discuss all things ARR at this year's PAX Prime.


Catching Up with FFXIV at E3 2013

With Final Fantasy XIV: A Realm Reborn set to launch in just over two months, we caught up with game director Naoki Yosihda at this year's E3 to find out how the game is coming along.


E3 2012 'Version 2.0' Interview with Naoki Yoshida

We sat down with Final Fantasy XIV's Naoki Yoshida during this year's E3 to discuss Square Enix's plans for the relaunch of Final Fantasy XIV. Read on to find out what we've learned!