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Bethesda Game Studios | Official Site
MMORPG | Setting:Real Life | Status:Final  (rel 11/14/18)  | Pub:Bethesda
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Fallout 76 Articles

Latest

  • Fallout 76 - Improvements to the C.A.M.P. System

    The mobile, movable base is a nice system in theory, I really enjoy the ability to set up camp almost anywhere I need to do some cooking, take a nap and do some repairs. However I feel that the system was not implemented very well as it seems to mix the concept of a Mobile Camp and what should be a home base of operations. These are two distinct systems that have entirely different focuses. With that in mind, I wanted to take a stab at how I see that the C.A.M.P. should be.

    Posted on 12/12/2018 by Franklin Rinaldi
  • Recent
  • Editorials
  • Previews
  • Interviews
  • Columns
  • Fallout 76: Uninstalled

    An evil editor demands yet another Fallout 76 article from Red Thomas. Stepping once more into the “breach,” Red decides to stick it to the man by writing about why he’s uninstalling the game. Will Red get fired? Will he usher in a new golden age of post-apocalyptic entertainment with his no-holds-barred WWF-quality smack down?

    Posted on 12/06/2018 by Red Thomas
  • Fallout 76: Ideas to Improve Builds and Hands

    The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless, I came up with these two linked systems that would make it so much better.

    Posted on 12/03/2018 by Franklin Rinaldi
  • A Nuclear Reminder: Beta Should Be For Testing

    When I look at this year’s game snafus, most recently the growing pains that Fallout 76 is experiencing, I’m reminded of a simpler time when online games were young and the lure of using playtests as marketing tools was nearly non-existent. There was a time, as many of you probably remember when a beta test was actually a test and not a way to drive sales or generate hype for a game through the use of influencers.

    Posted on 11/30/2018 by William Murphy
  • Fallout 76: Plans and Recipes

    One of the key game mechanics implemented for Fallout 76 is crafting, which relies on plans and recipes. They can seem to be hard to find, though. Today, Red Thomas outlines some of the easiest ways to jump-start your industrial repertoire and getting your post-apocalyptic carebear on.

    Posted on 11/22/2018 by Red Thomas
  • Fallout 76: Grouping Up in the Wastelands

    When pitching Fallout 76, Bethesda Game Studios described Fallout 76 as “Fallout with your friends.” Within this article we are going to look at some of the pros and cons of this experience while examining how the multiplayer aspect functions.

    Posted on 11/19/2018 by Damien Gula
  • Fallout 76 Impressions - (Re)Entering the Wastelands

    Fallout 76 is officially live and with it a host of issues that you might expect as you enter the post-apocalyptic world of West Virginia. What we hope to achieve in this article is to share some thoughts on the Fallout 76 experience now that is officially live.

    Posted on 11/15/2018 by Damien Gula
  • Fallout 76: Tips for Fun and Profit

    Fallout 76 has launched and Red Thomas throws out a few tips to help fellow vault-dwellers get past the game’s early lean period.

    Posted on 11/15/2018 by Red Thomas
  • Fallout 76: Goods and Bads

    The B.E.T.A. for Fallout 76 started last week. Red Thomas explores some of the ups and downs of the game, and then he explores whether it’s worth the buy for those who might want to play at next week’s release.

    Posted on 11/08/2018 by Red Thomas
  • Fallout 76 May Be the Sandbox MMO We've Been Waiting For

    Yes, it's true - Fallout 76 limits players-per-world to 24. And to some, that's going to disqualify it from MMO status off the bat. I get why, I just hope MMO fans don't write off the game because of this number. Because at its core, it's the best new online RPG experience I've had in ages.

    Posted on 11/05/2018 by William Murphy

Editorials

  • Fallout 76 May Be the Sandbox MMO We've Been Waiting For

    Yes, it's true - Fallout 76 limits players-per-world to 24. And to some, that's going to disqualify it from MMO status off the bat. I get why, I just hope MMO fans don't write off the game because of this number. Because at its core, it's the best new online RPG experience I've had in ages.

    Posted on 11/05/2018 by William Murphy

Previews

  • Fallout 76 Impressions - (Re)Entering the Wastelands

    Fallout 76 is officially live and with it a host of issues that you might expect as you enter the post-apocalyptic world of West Virginia. What we hope to achieve in this article is to share some thoughts on the Fallout 76 experience now that is officially live.

    Posted on 11/15/2018 by Damien Gula
  • Fallout 76 B.E.T.A. Impressions - Thriving in the Wastelands

    We are two weeks away from Reclamation Day! Press and the pre-ordered players alike are ankles deep in the Fallout 76 Break-it Early Test Application, or B.E.T.A, and, boy, are we ever breaking it. Self-cannibalizing PC launchers and massively throttled download speeds aside, Bethesda’s Fallout-with-Friends experience is ripe for adventure once you get there. But, this is why we do these tests; it is a beta after all.

    Posted on 10/31/2018 by Damien Gula
  • Fallout 76: The Wasteland Like You've Never Played

    Vault Dwellers, rejoice! We have seen AND played Fallout 76. Now, we can actually tell you more about it than what we heard at E3! Within this article, we are going to break down what we know, share some concerns, and try to help you be ready when Reclamation Day hits.

    Posted on 10/08/2018 by Damien Gula
  • All the Fallout 76 Trailers in One Spot

    In case you just can't get enough of Bethesda's big Fallout 76 reveal during its E3 showcase, you may want to check out all of the trailers and gameplay videos that the company sent out. We've collected them all here for a one-stop look at Fallout 76 coming your way in November.

    Posted on 06/11/2018 by Suzie Ford

Interviews

  • Fallout 76: What Faction Will You Help?

    In MMOs factions have become a big deal. It is a game feature that players can relate to and join up with to help identify their character further. In many games factions can take on a whole life of their own. Look at Warcraft with the Horde and Alliance. Fallout has given us some classic factions in their day and a few returning to 76 will be familiar. However, we also get two new factions.

    Posted on 10/23/2018 by Aaron Couture
  • A Roundtable Discussion with the Devs of Fallout 76

    Bethesda Game Studios invited MMORPG to participate in their world premier event for Fallout 76 at The Greenbrier - an iconic West Virginia result with an in-game location. As a part of this event, there was a round table conversation with Jeff Gardiner (Project Lead), Chris Myer (Development Director - Austin) and Emil Pagliarulo (Design Director). Here are some of the questions and their responses.

    Posted on 10/08/2018 by Damien Gula

Columns

  • Fallout 76: Uninstalled

    An evil editor demands yet another Fallout 76 article from Red Thomas. Stepping once more into the “breach,” Red decides to stick it to the man by writing about why he’s uninstalling the game. Will Red get fired? Will he usher in a new golden age of post-apocalyptic entertainment with his no-holds-barred WWF-quality smack down?

    Posted on 12/06/2018 by Red Thomas
  • Fallout 76: Ideas to Improve Builds and Hands

    The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless, I came up with these two linked systems that would make it so much better.

    Posted on 12/03/2018 by Franklin Rinaldi
  • A Nuclear Reminder: Beta Should Be For Testing

    When I look at this year’s game snafus, most recently the growing pains that Fallout 76 is experiencing, I’m reminded of a simpler time when online games were young and the lure of using playtests as marketing tools was nearly non-existent. There was a time, as many of you probably remember when a beta test was actually a test and not a way to drive sales or generate hype for a game through the use of influencers.

    Posted on 11/30/2018 by William Murphy
  • Fallout 76: Plans and Recipes

    One of the key game mechanics implemented for Fallout 76 is crafting, which relies on plans and recipes. They can seem to be hard to find, though. Today, Red Thomas outlines some of the easiest ways to jump-start your industrial repertoire and getting your post-apocalyptic carebear on.

    Posted on 11/22/2018 by Red Thomas
  • Fallout 76: Grouping Up in the Wastelands

    When pitching Fallout 76, Bethesda Game Studios described Fallout 76 as “Fallout with your friends.” Within this article we are going to look at some of the pros and cons of this experience while examining how the multiplayer aspect functions.

    Posted on 11/19/2018 by Damien Gula
  • Fallout 76: Tips for Fun and Profit

    Fallout 76 has launched and Red Thomas throws out a few tips to help fellow vault-dwellers get past the game’s early lean period.

    Posted on 11/15/2018 by Red Thomas
  • Fallout 76: Goods and Bads

    The B.E.T.A. for Fallout 76 started last week. Red Thomas explores some of the ups and downs of the game, and then he explores whether it’s worth the buy for those who might want to play at next week’s release.

    Posted on 11/08/2018 by Red Thomas
  • It May Not be Fallout 5, But Fallout 76 Looks Fun

    Bethesda has taken a lot of flack from fans over Fallout 76 ever since it was announced, but personally, I’ve been cautiously optimistic about the game. It’s true, I’d much prefer Fallout 76 to be a more narrative driven co-op PvE experience than the multiplayer survival sandbox we’re getting, but let’s be fair, the IP fits the genre like a glove. And best of all? It looks fun!

    Posted on 10/24/2018 by Michael Bitton
  • Fallout 76: C.A.M.P and Why it’s Important

    This week in our preparation for Fallout 76 we are going to take a look at the CAMP system. Fallout 4 introduced a great new system to the game in building up your resources and protecting a specific area on the map. The game even programmed attacks against your outpost and also connected with various factions or traders that would visit your area. With Fallout 76 going online, these ideas will become more popular than ever and in Fallout 76 you will take your CAMP with you.

    Posted on 10/15/2018 by Garrett Fuller
  • Does Fallout 76 Herald in a New Era of MMOs?

    MMOs have been around now for over twenty years. In that time the genre has influenced countless game play models and designs. You can say that MMOs really did grow up with the Internet itself. In the 2000s we saw a batch of MMOs hit success as World of Warcraft grew into a world power. Now in the 2010s games have morphed and the ideas of MMOs have changed, but more are coming and they begin with Fallout 76.

    Posted on 10/11/2018 by Garrett Fuller
  • Five Takeaways from QuakeCon About PvP

    Quakecon had a lot of information for fans. Fallout 76 was on the radar and part of their panel talked a lot about the PvP system. This is an immensely important part of the game because Fallout in all of its glory had never really gone multi-player, let alone host PvP. With the market dominated by competitive games right now, Fallout known for its solo adventures and strong narratives, will finally take the leap. Here are five take-ways from Todd Howard’s comments.

    Posted on 08/14/2018 by Garrett Fuller
  • The Pros & Cons of Fallout 76

    Initially, my feelings on Fallout 76 could be best described as cautiously optimistic. The basic premise of the game appealed to me and I didn’t find too many issues with the E3 announcement or what I learned from the Noclip documentary, but since then, things have gotten a bit more complicated. The messaging has been kind of all over the place from Bethesda and the more time I have to think about things, the more I wonder how it will all pan out.

    Posted on 07/05/2018 by Michael Bitton
  • The Post E3 Era – Fallout 76 and Online Games

    The MMO has come a long way. There have been many iterations over the years and there is no denying the huge influence our genre has had on the industry as a whole. In the early days of trying to build out games like Star Wars Galaxies and City of Heroes we laid the groundwork for the idea that every game will eventually be an MMO. These talks were given as far back as 2006 or 2007. Now here we are in 2018 and E3 showed us that all games will be MMOs... in some way or another.

    Posted on 06/27/2018 by Garrett Fuller
  • Three Things I Want from Fallout 76

    Fallout 76 stole a lot of the “show” at E3 last week. How could an always online multiplayer Fallout not do that? Still, there’s a lot about this upcoming game we don’t know, despite the interviews and previews coming out of the big reveal. We know it’ll have PVP, we know it’ll have PVE, and we know that’ll be very much a Fallout game, just in an always online and persistent world. Here then are five things I want from Fallout 76 to make it worth playing.

    Posted on 06/19/2018 by William Murphy
  • Bivouac with C.A.M.P.

    With Bethesda’s Fallout 76 presentation at E3, fans are already pumped for the next entry in the franchise. Red Thomas steps in to crush dreams and incite nerd-rage by explaining how the game won’t be exactly what a lot of folks seem to be expecting.

    Posted on 06/14/2018 by Red Thomas
  • Thoughts on E3 2018 So Far

    Over the past two years E3 has come and gone with some big announcements, still it never shook gaming to its core. In 2018 everyone had predicted an E3 of battle royale clones. No one thought we would see story driven games again, but we got it wrong. Companies are betting on games fueled with narrative titles like: The Last of Us 2, Ghost of Tsushima, and Cyberpunk 2077. The best news of all, the major announcement from E3, is an MMO set in Fallout.

    Posted on 06/12/2018 by Garrett Fuller

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