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Fallout 4

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Fallout 4 Articles

Hey There Good Lookin'! - Latest Video Explores Charisma

The fourth in a series of Fallout 4 videos has arrived that will give players the lowdown on Charisma, that attribute that makes anyone a charmer. This latest video follows the earlier ones on Strength, Endurance and Perception. Check it out!


One for All & All for One - No Platform-Specific DLC

Bethesda's Pete Hines has gone on record as saying that Fallout 4 DLC will be available for all platforms at the same time and that no deals have been made for platform-only or platform-first content.


S.P.E.C.I.A.L. Series Continues with a Look at Endurance

The latest in a series of Fallout 4 videos designed to give players a fun look at the games base attributes continues today with a look at Endurance and why it's important. Find out why it's S.P.E.C.I.A.L. and let us know what you think!


The Music Man - An Interview with Inon Zur

Fallout 4 has scored one of the finest composers in gaming and in general with Inon Zur. Bethesda has published a fantastic interview with Mr. Zur that reveals details about his compositions, the instruments he's to create a unique sound for Fallout 4.


Video Series Continues with Meet the Companions

A pair of videos has been published that expand on the Bethesda E3 presentation for Fallout 4. In these, some of the companions from Fallout 4 are introduced, along with the news that players can romance any human (sorry, no Mister Handy for you robot fans!) regardless of gender. Check them out!


S.P.E.C.I.A.L. Video Series - Perception

The second in a fantastic series of Fallout 4 videos designed to introduce players to the "seven defining attributes". In this week's video, players are introduced to Perception. Check it out!


Player Freedom in an Open World

In a new in-house interview with Fallout 4 Game Director Todd Howard, the topic turns to how player freedom in an open world is the centerpiece of the game. According to Howard, the game will deliver a fully-featured shooter experience with depth of character customization.


New Video Examines Seven Defining Attributes

Bethesda has posted a brand new trailer from Fallout 4 that gives fans a look at what they term the "seven defining attributes that make you S.P.E.C.I.A.L.". The first in the series takes a look at strength in what can only be termed as the Fallout series' inimitable way. Check it out!


Regular Updates, Creation Kit & Season Pass Detailed

The Fallout 4 portion of the Beth-Blog has been updated with a post that gives fans a look ahead at the long term goals for the game.


No Level Cap Unlocks Replayability

According to Bethesda's Twitter, Fallout 4 will not have a level cap to give players replayability options.


Twelve (Mostly) Romanceable Companions to Join the Fight

Fallout 4 will feature twelve companions who can join in the fight with the player character. According to IGN, all companions can be romanced regardless of gender of the either NPCs or the player. It remains to be seen whether or not Meatbag and Codsworth can be romanced, but, hey, ten is still good, right? We'll keep you posted.


Fallout Shelter to Launch on Android on August 13th

Android users have been chomping at the bit to get their hands on the Fallout 4 tie-in, Fallout Shelter, which has been on iOS devices for several weeks now. Fallout Shelter will be available for Android beginning on August 13th.


Uncut Trailer Footage Includes Gameplay

For those itching to get a look at the combat mechanics in Fallout 4, Bethesda has released the uncut E3 trailer that features about three minutes of game play action. The first couple of minutes are the trailer seen during the convention, with the final three minutes or so showing off combat. See what you think!


Voice Over Work is HUGE -- Testament to a Well-Kept Secret

In a new interview at Britain's The Telegraph, Todd Howard reveals that over 13,000 lines of dialog have been recorded in the last couple of years. Not only is that indicative of the level of "secrecy" that the project embodied, but also the massive size of the game itself, particularly with regard to player choices.