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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

What's New in Fallen Earth Since AGDC?

Posted by Jon Wood on Mar 03, 2008  | Comments

What's New in Fallen Earth Since AGDC? - News Manager Keith Cross caught up with Lee Hammock, the Lead Designer from the upcoming post-apocalyptic MMORPG, Fallen Earth and asked one simple question: What's new in Fallen Earth since the Austin Game Developer's Conference?

While at the Game Developers Conference I had the opportunity to chat with Lee Hammock, Lead Designer for Fallen Earth. My first look at Fallen Earth was at the Austin Game Developers Conference, where Lee gave me the beginner’s tour. Before that, all I knew of Fallen Earth was that it was a post apocalyptic MMO built on the topography of the Grand Canyon. I said in a blog last week that it was great talking to Lee because he’ll answer your questions before you ask them. At the GDC in San Francisco my first, and pretty much only question was, “What’s new since AGDC?”

Lee told me that 75% of the game’s content is in, though much of it still needs polish. So far they have between three and four thousand missions ready to go. These missions will take players beyond the desert terrains that we’ve already seen in Fallen Earth, and move them on to greener pastures, and I literally mean greener pastures. At the Fallen Earth booth they had a demo of the game running, and a trailer running on a loop on another screen. In the demo, Lee took me to a grassy field that stretched far off into the distance.

Read it all here.

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