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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

Wes Platt - Why Love the Sandbox?

Posted by Jon Wood on Dec 14, 2009  | Comments

Wes Platt - Why Love the Sandbox?  -

Fallen Earth Designer, Wes Platt answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

What's not to like about a model that lets you shape the game to your own image and at your own pace? Games like this are great, in my opinion, because they're all about the journey rather than the destination. I'm notoriously slow at leveling in MMORPGs, like Fallen Earth, because of this particular quirk. It's also why I really love games that come with design toolkits, they make it possible to dabble in my own creations.

Some of the games that have been most appealing to me over the years provided the opportunity to just go out in the realm and, within certain parameters—the boundaries of the sandbox—do things to experiment with actions and consequences.

Read Wes Platt - Why Love the Sandbox?

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