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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
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The Big Freaks Interview with Wes Platt

Posted by Michael Bitton on Apr 27, 2010  | Comments

The Big Freaks Interview with Wes Platt - MMO' Money blogger and member of The Big Freaks Frank Inktomi recently sat down with Icarus Studios' Wes Platt for an interview on Episode 20 of the Big Freaking Podcast. If you somehow managed to miss it, Frank's got you covered with this quick summary of what went down.

Howdy folks! Recently Ivan and I have had a chance to sit down with Wes Platt from Icarus Studios, makers of the post-apocalyptic themed MMORPG: Fallen Earth. Wes is the assistant senior game designer for Fallen Earth and worked directly with (now-ex) Lead Designer Lee Hammock. You can listen to it here. But if you can’t then this is a quick summary of some of the things we spoke about Fallen Earth.

Wes’s background isn’t as conventional as you might think yet traditional in the sense that he is “old hat” at this. He has a deep lineage of over 10 years as a journalist that had to adapt due to the new era of internet publications. Lucky for us he had taken to playing some of the fore-fathers of MMORPG’s, MUD’s or Multi-User Dungeons for those who aren’t part of that original regime. Wes’ interest in game design had started with him creating games in Basic, playing Asheron’s Call which he described as “MUD’s with pictures and writing fan fiction centered on his World of Warcraft character named Stamp that you can read here. (Google is my friend.)

Read the full interview here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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