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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

Newsletter Update

Posted by Richard Cox on Sep 21, 2004  | Comments

Newsletter Update - MMORPG.com

The folks over at Icarus Studios sent out a Newsletter today to update everyone on the progress of their game Fallen Earth:

Dear Friends of Fallen EarthTM ,

Thank you for your continued interest in our game.

As we told you earlier, we prefer to be quiet and focus on developing our game. We are building the MMOG that we think you will want to play and we are building it piece by piece, until we think we are ready to release the game for testing. If it seems like we're being stingy with our information updates, it's because we're focusing our energy on building the game.

So... where are we?

First, let us start by saying that 90% of the technology used in Fallen EarthTM  has been developed in-house over the last few years.

At the start of the project, we evaluated many technology solutions and we felt that none of these solutions offered us the degree of control that suited the type of game we set out to develop. Consequently, we have devoted a large portion of our development cycle to creating the technology to run the game. Creating the tools that will enable us to implement the amount of content that we will need in a game as complex as ours has also been a challenge, but we are far into that process currently.

We have now reached a stage in the production schedule where we have nearly all of our tools and technology completed. Our engine is currently achieving great results even without being fully optimized... the environment and terrain you will discover will set a new standard in ultra-realistic online games.

Content creation is well underway... the rough and tumble world of Fallen EarthTM  is unfolding and taking form. Missions are being developed to satisfy the styles of many different players... from perilous exploration across vast expanses, to recon and clear and sweep missions.

We are currently concentrating much of our effort in the area of Artificial Intelligence for the creatures and characters that players will encounter in the game. We've felt that creature and NPC AI have been an area lacking in many current MMOG designs. The characters are the heart of an MMOG, and we want creature and NPC AI to be a major distinguishing feature of the game.

The world we're producing is a game with a unique feel and atmosphere, and as we pointed out in our first newsletter, a game with a message. We are thankful to all of you, as you take our vision and message and make it your own.

"The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it." -- Albert Einstein

Also as a thank you to the community for their continued patience and support, the newsletter contained THIS LINK from which you can download a new video!

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