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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

Interview and Screenshot

Posted by Dana Massey on Oct 21, 2005  | Comments

Interview and Screenshot -

James Hettinger, the CEO of Icarus Studios, took some time recently to answer a few of our questions about their upcoming post-apocolyptic MMORPG Fallen Earth. He also was kind enough to provide us with a rare screenshot of the game. Budgets have soared in recent years as mega-productions have taken the MMO market by storm. How do you, as a small company, keep up and compete?

James Hettinger: We were blessed from the start with a small, really brilliant group of developers. They allowed us to stay lean and grow slowly as the game has grown. Our business model has always been based on the assumption that a small, highly focused team working in unison is a great way to create an exceptional product.

Since we haven’t had a huge budget we have had to be smart in how we spend our money. First and foremost, we aren’t based in California so that cuts our costs in half. We don’t have flashy offices and we don’t have three layers of management. We have hired people only when they were needed for the project and we have scaled up over time.

We have spent a majority of our time on infrastructure and tools to allow us to create content quickly which makes us more efficient. In the end it comes down to doing more with less. I can tell you that I have heard from a number of industry people that they have seen games with 4 – 5 times our budget that aren’t as far along as ours is.

You can read more here.

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