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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

Greg Roth on Melee vs. Ranged Balance

Posted by Jon Wood on Nov 10, 2009  | Comments

Greg Roth on Melee vs. Ranged Balance -

Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

Using the term "classes" when discussing the player builds of Fallen Earth is misleading, as the AP allocation and knowledge-based system of the game means that each character is constructed to the player's tastes. There are suggested builds, created either by online character profilers or word-of-mouth, but ultimately each player chooses how they wish to mold their alter ego in Fallen Earth.

As a result, we do not have the same set of concerns that another game might have in relation to balancing our mutations and standard combat roles. Each is designed to work in harmony with the other, inasmuch as a player can build themselves to perform them. That is not to say that the balancing act is any less precarious; ensuring that all the moving parts of a classless system work well together has been likened to juggling four running chainsaws.

Read Greg Roth on Melee vs. Ranged Balance.

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