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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

February State of the Game

Posted by Suzie Ford on Feb 04, 2011  | Comments

February State of the Game  -

Icarus Studios Senior Game Designer Marie “Aro Sei” Croall has posted the latest Fallen Earth 'state of the game' letter that features a look back at recent accomplishments as well as a look forward to what the future holds. The PTS will be updated soon and will give players a first look at skill and mutation changes, Scavenger Bosses, a large content area on the way to Sector 4 and several economy changes.

Economic Improvements:

We've started the overall changes to the economy by addressing the availability of certain resources as well as item costs. Some recipes were excessive chip sinks, while others were unbalancing the economy by providing far too many chips for the effort expended on them. We will be bringing these more in line with their actual cost to produce.

We are also working on adjusting node drop-rates as well as refining what components are dropped from specific nodes. We started by creating more nodes specifically for geological and botanical chemicals to reduce the chance that players would gather an unwanted resource from a node.

We've also lowered the component prices overall.

Read more here.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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