Fallen Earth Articles
After today's Fallen Earth servers update to v1.7.4, all of the new terrain improvements will be live. One of the areas that Icarus Studio devs targeted as "insanely ugly" is the starter area, Boneclaw. We've got an exclusive preview of Boneclaw's new look and a description of the changes direct from developers themselves. Check it out and then let us know what you think in the comments below.
Fallen Earth devs have provided MMORPG.com readers with some brand new screenshots and a developer diary about the destruction of Monkeytown. Disease had run rampant through Monkeytown and the only way to avoid greater contamination was to burn the town to the ground. Check out the Quarantine of Monkeytown and a pair of screens. More will be coming in the weeks ahead. Be sure to leave a comment below.
The Fallen Earth devs have teamed up with MMORPG.com to give our readers and exclusive look at the terrain upgrades coming into the game very soon. We have a great explanation of the how and why of terrain upgrades by Art Director Chris "Devo" Deavellar as well as several before and after screens. Check it all out in our exclusive Fallen Earth: Terrain Upgrades feature.
MMORPG.com occasionally asks the same question to a group of developers to see how different philosophies inside the industry really are. This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?" Today, our answer comes from Fallen Earth's Colin Dwan.
The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some creatures you may not even know existed.
The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some of the settlements you may not even know existed.
The team from over at Icarus Studios has provided us with this developer journal discussing the changes that the company is making to the new player experience in their new MMORPG, Fallen Earth.
The development team from Icarus Studios' Fallen Earth has written this developer journal discussing the origins of some of the names chosen for bosses and NPCs in their upcoming MMO.
In the next segment of a developer journal from Brandes Stoddard, a systems designer for the upcoming post-apocalyptic MMO, Fallen Earth, fans learn about the niche-protection approach that governs weapons in the game and discusses some of the changes that have come about as a result of testing.
In a developer journal from Brandes Stoddard, a systems designer for the upcoming post-apocalyptic MMO, Fallen Earth, fans learn how development team members must continually improve game systems in order to make the player experience more enjoyable. In the first part of the series, Brandes explains the necessity of balancing weapons in an MMO
In the third part of our developer journal series from our friends over at Icarus Studios, the makers of the upcoming MMORPG Fallen Earth. In this journal, the team gives us a look at the Travelers and the Lightbearers.