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Duplex Systems
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 08/31/15)  | Pub:Nexeon Technologies
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:$09.99
System Req: PC | Out of date info? Let us know!

Face of Mankind Re-Launch

Posted by Keith Cross on Dec 02, 2008  | Comments

Face of Mankind Re-Launch -

Duplex Systems and Nexeon Technologies have announced their plans to re-launch Face of Mankind and have detailed some of the changes they are in the process of making to the game.

Berlin, Germany - December 1, 2008 - Duplex Systems and Nexeon Technologies proudly announce that Duplex Systems' massively multiplayer action RPG "Face of Mankind" will be launched again in a joint cooperation.
After the server shutdown in late November 2007 and Duplex Systems' former publisher Ojom GmbH leaving the project, their developers were facing difficult times. Despite all the obstacles, work on the project forged ahead during the entire time. The networking and server technologies were rebuilt from scratch, featuring new networking technology and a completely rewritten server.

In an effort to bring back Face of Mankind to the public, Duplex Systems secured the complete rights to all assets needed to operate and distribute their MMO independently. To divide work force and concentrate on developing, improving and operating the game, Duplex Systems has partnered with Nexeon Technologies, a company with a wealth of professional expertise in game services and server hosting. Nexeon will provide billing services, server hosting and operating forums for Face of Mankind. Due to the newly developed server architecture, the Face of Mankind servers will be located both in North America and Western Europe, while still being one single persistent universe.

Some previously unannounced features and changes will debut in this Face of Mankind re-launch. The developers spent significant time on rethinking all game features in order to realize their original vision of a completely player-driven MMOG with real-time combat.

Some features had to be removed, while others had to be improved or expanded. Professions and squads were dropped and the concept of missions, campaigns and objectives has been simplified. Item handling, mining, production and the markets have received a complete revision as well. Plus, world takeover (previously known as colony takeover) has been improved to make it more exciting.

Read more here.