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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/16/99)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:$14.99
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Prophecy of RO: Q&A and Screens

Posted by Dana Massey on Feb 08, 2006  | Comments

Prophecy of RO: Q&A and Screens -

The lead designer of EverQuest's next expansion Prophecy of RO took the time to answers some questions from Staff Writer Carolyn Koh in the second part of our bi-weekly Q&A. In addition, we have our two weekly exclusive screenshots. Can you tell us about how Destructible Terrain will work? How will it be implemented? Once destroyed does it stay destroyed? Does this work only in instanced zones? Or will a door you break down in Freeport become whole again in 90 ticks?

Travis McGeathy: The destructible terrain feature allows us to create parts of the zone that players can attack, that become damaged, and that are eventually destroyed. They are used in most of the expansion zones, although most heavily in the Plane of Conflict. Within that plane, players can destroy fortifications, siege weapons, and even assault a massive fortress, tearing down its gates to assault the inner courtyard.

It's being used both within static and instanced zones. In static zones, the terrain will eventually return after some time has passed. In instanced zones, generally once you destroy something, it's gone for good. 

You can read the Q&A and see the images here.

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