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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/16/99)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:$14.99
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Progression Server Q&A #2

Posted by Dana Massey on Jul 06, 2006  | Comments

Progression Server Q&A #2 - MMORPG.com

EverQuest Producer Chris Lena returns to answer another set of five questions about the Progression Server. This retro-EQ server lets players play through the game's rich history and unlock expansions as they move forward through the glory years.

MMORPG.com: What features did you leave in the Progression that were not part of EverQuest Classic but were not actually implemented until some later expansion? Why?

Chris Lena: We've kept several features in that were originally released as an expansion feature, the most prominent of which would be the additional bank slots, shared bank slots, and the map window. In most cases, we decided to leave these features in due to the convenience that they added for the average player.

Transferring gear was always problematic in the original game. It was always risky to lose a corpse in the original game. It was always hilarious to watch people (like me) run around for an hour in Greater Faydark completely lost because they had no sense of direction whatsoever. The benefits of keeping these features around were far too great to even consider removing them, especially for the newer players.

You can read the full Q&A here.

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