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Dev Chat Log

Posted by Jon Wood on Nov 15, 2007  | Comments

Dev Chat Log - EverQuest - MMORPG.com

On Thursday night, the guys from the EverQuest team stopped by to talk to fans and answer their questions in our chat room.

 

MMORPG_Taera: Greetings and welcome to MMORPG.com's Live Chat on irc.forthegamers.org! I'm your host, MMORPG.com's community manager Laura "Taera" Genender. Joining us today is the EverQuest team!

MMORPG_Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to two questions at a time, and you will be notified if your question is rejected or discarded.

MMORPG_Taera: To submit your question, please /msg devbot yourquestionhere

MMORPG_Taera: Now it's time for introductions! Feel free to start sending your questions to DevBot while our guests introduce themselves!

EQ_Zztozia: Greetings Everyone. I'm Zatozia, EQ's Community Relations Manager

EQ_Rytan: Greetings, I’m Rytan Barker assistant design lead.

EQ_Maddoc: Hey everyone, I'm Jason Mash, one of the Assistant Lead Designers on the EQLive team.

EQ_Nodyin: Hello everyone, my name is David Ford and I work on the AA system and content design.

EQ_Ngreth: Hello, I am Adam "Ngreth" Bell, general content and tradeskills designer for everquest and resident development Ogre.

EQ_Rashere: Hey folks. I'm Travis McGeathy, Lead Designer for EverQuest.

EQ_Merloc: Hello, I'm Keith Turkowski I work with items, factions, systems, and content.

EQ_Prathun: Hello all! I'm Prathun, designing EverQuest since 2002, most recently working on Spells.

EQ_Prathun: Oh, and I also go by Jonathan Caraker. :)

MMORPG_Taera: Diet_Canada :asks: i think what puts most wizards off the new casting system is the change to instants. any chance of maybe returning instants back to what they were or at least make the mr oen useful and the cold/fire ones have 6 sec refresh so spell haste is useful again? :)

Read the whole thing here.

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