EverQuest Next Articles
Terry Michaels and Jeff Butler host the first EverQuest Next: Landmark developer diary called "Break It, Take It, Make It". In it, the pair discuss how players can find and collect materials and use those resources to create items. Check it out to learn more about how "crafting" will work in EverQuest Next: Landmark.
According to a new interview at Forbes.com, EverQuest Next: Landmark is described by Dave Georgeson as a "full blown MMO" and that combat elements were always supposed to be a part of the game world. While most have assumed that Landmark was the building/modding arm for EQN, it simply isn't so.
Dave Georgeson takes to the airwaves to answer the latest round table question: Contested Content: Yea or nay. Non-contested is instanced, contested is competitive for spawns and bosses. The plurality of people (46%) want a mix of contested/non-contested content.
Sony Online entertainment has released a brand new time lapse video to show off the building process in Everquest Next: Landmark. It shows what players will be able to do in the sandbox environment being created by the SOE EQN team. Let us know what you think!
The EverQuest Next team announced earlier this week that there would be no race-based class restrictions, something that a plurality of players voted in favor of in one of the "round table" polls on the official site. We take a look at that decision and why we think it was the right one. Find out why and then join the conversation in the comments.
Dave Georgeson, Director of Development on EverQuest Next, sent out a Tweet indicating that players will not only be able to build custom worlds in EverQuest Next: Landmark, but also will be able to fight in it!
Despite 40% of Round Table respondents indicating that they would prefer some class restrictions based on race, the EverQuest Next developers have opted not to limit races from playable classes. To explain their reasons for the decision, the team has released a video. Check it out and then leave us your thoughts in the comments.
EverQuest Next and EverQuest Landmark Senior Producer Terry Michaels hosts a video producer's letter. In it, he lets players know what the discussion will be centered on for the next month in EQN: Landmark: Globetrotting (how continents are put together, etc.) and Break It/Take It/Make It. Michaels also indicates that the EQN roundtable discussions will continue as well.
We caught up with EQ Next's Dave Georgeson during PAX Prime 2013 to talk about some of the new developments on Landmark since the game was revealed at SOE Live.
Now that the proverbial cat is out of the bag about EverQuest Next and Everquest Next: Landmark, the team is ready to talk on a plethora of subjects. We caught up with SOE's Dave Georgeson to talk about Landmark. See what he has to say in this exclusive interview! Leave us your thoughts in the comments.
Sony Online Entertainment is very proud of the fact that a "new level of player-developer interaction" has been introduced as EverQuest Next is in development. But can a little interaction produce more than too much? We have a few thoughts to share on the issue. See what we think before heading to the comments.
The Storybricks team is working hand-in-hand with the EverQuest Next team to design the AI that will control the game when it is released. Recently, participated in an interview with EQ Nexus to talk more about what Storybricks is and how it came about. It's a fascinating interview that gives a lot of insight into the innovative process.
In most MMOs, player roles are fairly well defined. In EverQuest Next, however, players will be met with a fluid ability to choose what role will fit various situations they encounter. In our latest EQN column, we take a look at how that might look. See what we think before heading to the comments.
Sony Online Entertainment released a trio of timelapse videos for EverQuest Next Landmark today showing off the possible results of the game's impressive and powerful building tools.
Now that we've had a couple weeks to digest the news regarding EverQuest Next, it's time to reflect on the things that struck us as simply amazing. See what we chose before adding your thoughts in the comments.