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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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Tradeskills and You, Part One

Posted by Jon Wood on Sep 13, 2008  | Comments

Tradeskills and You, Part One - EverQuest II - EverQuest II Correspondent Daniel Stull has written this introductory article to a continuing series on the tradeskills system in Sony Online Entertainment's EverQuest II.

Tradeskills, in most MMOs, are the backbone for generating money in the game. Players who are successful at creating in-demand items are usually the richest, that is, until there are enough crafters to satisfy demand. But that's Economics 101, or another article. You're reading this for some insight into crafting in Everquest 2.

The tradeskills in Everquest 2 consist of three classes – craftsman, outfitter, and scholar. But first, you must reach tradeskill level 10 to make your choice of class. How does one increase tradeskill level? Pretty simple; according to a guide over at EQ2traders, you must go to a starting trainer to increase your tradeskill level to 2, thus making your character an artisan, and from there you start increasing tradeskill experience points by simply making items. You make items via recipes found in your Book of Knowledge (accessed by pressing the “K” key). Recipes can also be found in the world, can be granted as quest rewards, and even sold on the broker. This sets the ground for your choice of class, as experimentation with what you create will usually set you on your track. I'll break down the classes for you so you'll see that what you make usually makes you:

Read the article here.