Trending Games | World of Warcraft | Overwatch | Elder Scrolls Online | Blade & Soul

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,815,193 Users Online:0
Games:984 
Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

The Fighter Revamp

Posted by Keith Cross on Jan 27, 2009  | Comments

The Fighter Revamp - MMORPG.com

The folks at EverQuest II have prepared a dev journal which looks into upcoming changes to the fighter archetype, tanking, and how hate functions.

GU #51, Lucan’s Art of War, will bring a sweeping change to aggro management and how hate is gained. This is a significant change and we want to make sure that it’s as clear as possible.

Why Are These Changes Being Made?

Over time, mechanics have shifted from tanks grabbing and holding aggro because they’re the biggest and baddest thing making the mob angry, to tanks grabbing and holding aggro because they’re being fed hate from other people making the mob angry. In short, the emphasis has been on passive hate gain rather than active hate gain.

The goal is to shift back towards active hate gain and make holding a mob’s attention a more interactive process for the tank.

Read more about EverQuest II's Fighter Revamp.

 advertisement 
8.3
Avg. User Rating: 7.9
(5283 Votes)