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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

PvP Changes Based on Feedback

Posted by Jon Wood on Feb 08, 2006  | Comments

PvP Changes Based on Feedback - MMORPG.com

Our friends over at EverQuest II have released a number of changes to their new PvP system that have come about as a result of player feedback during Beta. For more on EverQuest II, click here.

As many of you know, we've been Beta testing PvP combat in EverQuest II for a while now, and we have some exciting changes to let you know about based on feedback and testing. Among the changes are item and coin loot, increased PvP danger as you get farther from your home city and a change to how we determine what an honorable kill is.

PvP Mechanics & Communication
/duel will no longer function across alignments. Sorry, but the Queen and Lucan will not allow any friendly fighting to take place.

Combat
Stealth, Invisibility and Feign Death effects cast during combat will force anyone targeting you to lose their target.

A character that would normally be invisible or stealthed to you will appear with a shadowy outline if within a specified range (currently 20m instead of 30m).

Healing or casting beneficial spells on players who are currently hated by another player in PvP combat will open the caster up as a valid target regardless of the level ranges involved.

Death and Rewards
We've changed the way we determine if a kill is honorable, neutral, or dishonorable.

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