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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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More Solo Content & Zones

Posted by Craig McGregor on Feb 01, 2005  | Comments

More Solo Content & Zones -

Big changes for soloists and small groups in EverQuest II and 8 new instanced zones for everyone!  This just in from SOE:

Sony Online Entertainment continues to add additional content to the EverQuest II live game at no additional charge to its subscribers. Some of the new additions make it more fun for our solo players and small groups to play the game with changes to the experience gain. Yes, that's right: solo and small group experience gain has been boosted across the board. Loot drops are being increased for these soloers and small groups as well.

Sony Online has also added 8 new instanced areas for players to explore. These new areas also add the chances for additional minor boss encounters as well as access to new loot.

  • For soloists and small groups, dozens of new quests and hundreds of new NPCs have been added all over the game world since launch. Expect the steady stream of additions like this to continue over the coming weeks and months.
  • Players should see a significant boost in small group and solo experience across the board, allowing for advancement that is much more visible and feels much more satisfying.
  • Brand new item rewards will be added for soloists and small-groupers. Additionally, some of the rewards that have been reserved solely for groups will also make their way, though more rarely, to the solo and small group encounters in the world.
  • Group rewards have improved as well. The chances for some of the group-only ultra-rare drops have been increased.
  • In the coming weeks, expect new dungeon instances to be made available for those who solo, duo, and trio.

Soloing and small grouping should be a way to advance at a satisfying rate. You should be able to earn good rewards that are exciting in their own right. Soloing and small grouping should also provide a chance at the great rewards that people might not expect in anything except the traditional six-person group.

Grouping will still provide the fastest overall experience gain, but the advantage won't be as drastic as it is today. Grouping will also provide better chances at the spectacular ultra-rare rewards.

We have also added some screens of the upcoming dungeons:

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