Trending Games | World of Warcraft | Overwatch | Echo of Soul | Fallout 76

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,823,894 Users Online:0
Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Magic System Q&A Part 3 (EQII.COM)

Posted by James Snietka on Mar 25, 2004  | Comments

Magic System Q&A Part 3 (EQII.COM) -

   EQII.COM recently posted their final installment of their Q&A feature pertaining to Everquest 2's magic system. Here is a basic summary of the Q&A:

  • Any particle effects seen in screenshots were just placeholder effects. The real particle effects are soon to come!
  • Artisans will be able to use components gained from harvesting and adventuring to create more powerful versions of existing spells.
  • NPCs/MOBs are intended to follow more-or-less the same rules as player characters (similar Hit Points or Mana points, perhaps the ability to be interrupted, etc.) NPCs/MOBs will often travel in groups and utilize tactics to provide more of a challenge to player characters.
  • Some spells may grow in power as a character levels, others will stay at a fixed level of power.
  • All classes will be able to solo but some classes can solo better than others. The focus of Everquest 2 is group play but soloing will be a viable option for players.

You can read the complete Q&A here:

(The information in this article was obtained from EQII.COM, all credit for the information above goes to them)

Avg. User Rating: 7.9
(5283 Votes)