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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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Interview with Jeremy Gess

Posted by Laura Genender on Mar 02, 2007  | Comments

Interview with Jeremy Gess -

Jeremy Gess, developer of the Estate of Unrest expansion, shares some information about the new EverQuest II zone.

Can you tell us a bit about the lore behind the Haunted House and the family that lived there?

The Estate of Unrest is the story of a devoted family of Quellious, the Goddess of Tranquility, and the evil that befell them. Tony Garcia was able to give me Bill Trost's original story, and with some elaboration on my part, I was able to lay the lore ground work for the story of the zone. The details on the building of the house and the history of the family can be found in the scattered pages of the journals that lay torn apart in the house, but the reason for the dark curse that holds the house can be learned through speaking to the former inhabitants of the estate.

The Unrest zone is considered one of the favorite zones for EQ1 players, what have you added to that zone, and what are the main changes that took place?

It was important for me to keep as much of the elements that made the zone great in EQ1 as much as possible. I tried to anticipate what the players wanted to see again and asked other developers what they liked about EQ1 Unrest. Paul Carrico's early map of EQ2 did a great job of preserving the layout of the house and the notable landmarks such as the hedge maze and gazebo. The artists did a great job on elaborating on the map and really bringing the EQ1 zone into the EQ2 world. The main change that took place was how much bigger the basement was expanded. There are some great encounters and events down there that wouldn't have been possible without the added space.

Read it all, here.

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