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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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Interview with Designer Noah Holmes

Posted by Jon Wood on Apr 09, 2007  | Comments

Interview with Designer Noah Holmes -

Sony Online Entertainment presents an inteview with EverQuest II designer Noah Holmes, where he talks about the recently updated Deathfist Citadel.

Noah Holmes Discusses the Deathfist Citadel Revamp

Where did you get the inspiration and ideas for the Deathfist Citadel revamp?

This is going to sound a bit geeky, but I approach every dungeon or overland zone during the initial planning phase from the perspective of a dungeon master. I think about what I as a player would like to see and what sorts of things I think would be fun for other players to experience. As I plan things out, I walk myself through the dungeon using my mind's eye to visualize how things should play out for a group or soloer going through my content.

In regards to Deathfist, I went in and completely gutted all of the pre-existing work and looked at it as though it was a brand new dungeon, just handed to me by the art team. Since the Deathfist orcs are much more capable than a band of mindless undead, I wanted to try and keep the feel of an organized society. A quick look at the objects in the dungeon tells you that they are a very self sufficient group, so I wanted to try and capture that through population. I actually get a lot of inspiration by simply looking at the zone geometry and lighting. When I see a unique looking object I ask myself a few simple questions; "Why is this here?" "What purpose does this serve?" These basic questions help drive my creative process on the most basic level, which allows for everything else to fall into place. Though, I also take quite a bit from things one would expect like AD&D, various movies, books and the like.

Read the entire interview here.

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