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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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Game Update 45 Sneak Peek

Posted by Keith Cross on May 02, 2008  | Comments

Game Update 45 Sneak Peek - EverQuest II - MMORPG.com

SOE has published a sneek peak at Game Update 45 for EverQuest II, which features changes to Coercers and Priest classes, more bank slots for players, and more.

There are a great many changes coming with Game Update 45! There's interesting changes coming for some casting and healing classes (Coercers and Priest classes, mainly), new world events, ways to get achievement experience from quests far under your level, bank additions, tradeskill revamps, and even a little more breathing room for the bigger encounters you may come across in your adventures! You had better get ready, there's a good chance that regardless of what you do across Norrath, you'll be affected by this Game Update in a very positive way!

  • Coercers will see a great amount of changes in this Game Update to help in possessing the essences of others as well as many other changes to your abilities! The "possession" spells of Coercers will see changes to harness your pet's essence for better control. In other magical news, Thought stones, Essences of Anguish and Nil Crystals are finally obsolete! Thanks to the respective magical guilds of Qeynos and Freeport, Coercers and Necromancers and Warlocks will no longer have to deal with spell components. There's far more then this that's mentioned here for our casting friends, so if you're a caster and your class hasn't been mentioned yet, you may yet see some changes too!
  • Priest classes, you're nowhere near left out of this Update! Cures for Inquisitors and Templars will see a huge change to help stem the feeling of "whack-a-mole" when you're dealing with diseases, physical ailments, magical afflictions and elemental scourges. Coming with Update 45, all four of the priest single-target cure spells will be funneled to one all-purpose cure that'll deal with what's afflicting you (or whomever you're helping). Again, this change only affects those of the priestly classes, so magical cures from casters won't see this change.

Read more here.

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