Trending Games | World of Warcraft | Overwatch | Valnir Rok | Runescape

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,824,274 Users Online:0
Games:965 
Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Fan Site VIP Event (Part III)

Posted by Craig McGregor on Aug 13, 2004  | Comments

Fan Site VIP Event (Part III) - MMORPG.com

For those of you that have been closely following our exclusive coverage of the "EverQuest II Fan Site VIP Event" that was held last weekend...you will be pleased to know that we have released the third of five installments in the series.  This one is all about tradeskills!  Here is a snippet:

You commented on how Boss mobs will be dropping recipes, are these recipes going to be Boss specific? And furthermore is there the chance of the Boss dropping materials like for example a Dragon dropping a block of Mithril specific only to that Dragon and you can use that Mithril block to craft certain different things that will have certain different properties? Such as a Mithril Tunic that is strong in this property versus a pair of Mithril Leggings that are strong in another property.

Yes, for item balancing we have spread it out so that certain pieces have certain properties associated to them. For example Breastplates might give Strength and Stamina more than Intelligence or Wisdom. The rarer the item you get the more times it will break that mold. It will still be primarily Strength and Stamina, but you might also see one Intelligence or Wisdom off of it. The higher that you go the more limiting we will be. The really high armor with the really good stats and stuff like that will be on the rarer bosses in the high end zones. But other NPCs of a high enough level in that same zone will also have a chance to drop that same item. We want to stay away from forcing people to camp a specific mob or Boss to get the one thing that they need. By spreading the chance of it dropping out to more things in the zone it tends to alleviate that Boss camping.

To read the full preview, just follow this link!

 advertisement 
8.3
Avg. User Rating: 7.9
(5283 Votes)