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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

E3 Update

Posted by Jon Wood on Jul 19, 2007  | Comments

E3 Update - Writer Carolyn Koh took the time to drop by this year's E3. While there, she looked at a numnber of different games. Today, we present her report on a conversation with Scott Hartsman, the Producer of SOE's EverQuest II.

"Look! Ocean Spray!" Exclaimed Scott Hartsmann, Sr. Producer of SoE's EverQuest II. I watched the ocean rise and swell in the Timorous Deep, the Sarnak starting area, smash once again into the outlying rock, spraying water droplets across the screen and turned a skeptical eye on his shiny pate. "Yeah? And what did that do to your frame rate?" He laughed, "Absolutely nothing! We're just running on regular Dell XPS machines." He did allow that they made sure that the machines had 2 gig of RAM. Scott looked for and showed me the frame rate. "Look. We've got 52 FPS at this resolution." He waved a hand at the wide-screen, then took the last bite into his lunch and excused himself. I hopped onto his stool and opened up options. True enough. Max graphics and lighting resolution, at 1680 x 1060, with 80% rendering distance. No graphics lag.

"Oh look! She's checking on me!" Of course I am. "That's been our greatest hurdle to overcome," Scott allows, "The initial impressions," he started late with the EverQuest II project, only getting on board about a year before launch, and he was in Engineering. "By then many decisions were made and EverQuest II already had the reputation of being a dog to drive, and launch didn't make it any better." They have since been diligently working in the background to optimize the graphical requirements of the game, polishing all the details that made the game look slip-shod.

Read the whole article here.

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