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Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
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Dungeons in the Desert

Posted by Jon Wood on Oct 07, 2005  | Comments

Dungeons in the Desert - MMORPG.com

EverQuest II is offering us an exciting look at even more of their desert region with "Dungeons in the Desert":

There are many new areas to explore within the Desert of Flames. Within, you will find information on a few of the dungeons within the desert. Keep in mind that the lore here is speculative, and is based on the beliefs of some, but not all, Norrathians.

The Clefts of Rujark

Home to the Rujarkian orcs. Found off the Sinking Sands and Pillars of Flame, the Clefts are a natural fortress built by the orcs as a defense from harpies and as a staging ground for their conquests of surrounding lands. The Clefts of Rujark are the new primary home for the Rujarkian orcs. The clefts were once a natural rift in the earth carved by the Lifefire river, now only existing in the bottom as a sandy, dry riverbed.

The orcs are starting to use this area as the basis for building their new empire. They have ripped through the layers of sandstone and have begun creating a natural fortress for their long-term plans on Norrath. The largest quarry on Ro exists here and the orcs are pulling raw chunks of stone for use in constructing fortress Rujark and their eventual war effort. Other needed materials are being shipped in from the Isle of Zek by the Deathfist orcs. There is an abundance of wood and lumber from these shipments and this is reflected by use in the bridges, furniture, ballista, and the more elaborate interior walls for the entire structure.

The Living Tombs

The ancient city of Ahket Aken pulled underground by the power of the gods still flows with the tainted undead, creating water that both blesses and curses the Sinking Sands.

The Living Tombs represent the main body of the city of Ahket Aken. The city is relatively intact, but it is threatened by a dome of sand. In fact, the majority of the buildings are partially or completely trapped within the surrounding sand. Only the main area is free enough to allow easy movement on the spillway streets. The original inhabitants were completely submerged beneath the sand. Only when they arose in undeath were they able to being to clear the area. Using their clawed hands, the smothered citizens of Ahket Aken removed the sand from the main streets and aqueducts, hoping to restore the flow of the fountain. While the flow of the fountain was restored in some places, many of the buildings in the city remain half-buried beneath huge banks of still-shifting sand.

To read the rest of "Dungeons in the Desert", click here.

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