Trending Games | World of Warcraft | Overwatch | Echo of Soul | Anthem

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,823,946 Users Online:0
Daybreak Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Dev Chat Log & Interviews

Posted by Richard Cox on Jun 04, 2004  | Comments

Dev Chat Log & Interviews -

The chat log from the Dev Chat on the 2nd has been posted.  All of you who didn't make it or havn't read the log yet should head over and check it out:

<Deathstryker_VN> Welcome to the first Everquest II developer's chat! With us today is Sean "Ratweiser" Kauppinen from SOE PR, Chris "Cao" Cao, a development lead for EQ2, Scott "Gallenite" Hartsman, an EQ2 developer, Steve "Moorgard" Danuser, Community Manager for EQ2, and Bruce "Froech" Ferguson, an EQ2 producer who wears quilts!
<Deathstryker_VN> Additionally, Andy Sites, EQ2 producer has just joined us.
<Deathstryker_VN> We'll get to your over 700 questions momentarily.
<Deathstryker_VN> And now the questions!

<Deathstryker_VN> <[QT]Drakes> <Syko8008> Could you give more detail on non-combatant actions such as drinking and fishing? If not, when could we get this information?
<Cao> Fishing is a type of harvesting. There are three other types of harvesting: foresting, mining and gathering.
<Cao> Alcohol tolerance is no longer a skill. As you've seen, however, there still is a use for the drunk effect.
<Deathstryker_VN> ty chris

You can read the full chat log by clicking here.

In addition to the chat log, 2 new interviews with Moorgard have been posted out in cyberspace for your reading enjoyment.  First up is Tamat over at EQ2 Warcry:

Q : Tamat: Will class skills be similar to those skills in EverQuest? Like a monk having feign death or a Cleric having complete heal. Will these classes have close to the same jobs in groups and raids?

A : Moorgard: Some professions will have abilities similar to those classes with whom they share a name in EverQuest, but don't count on it to always be the case. Monks do get a skill called feign death, but because of changes to our encounter system it doesn't work the same way as in EverQuest. Complete heal is completely gone, as it was a spell that had far too many implications on encounter balancing.

Click here to check out the full interview.

And last but not least, there's another interview with Moorgard conducted by the fine folks over at Kingdoms of Norrath:

Can you explain what will separate sub-classes one from another. IE what ill make a Bruiser different for a Monk, or templar different from an Inquisitor?

Subclasses are largely about style and flavor. Two subclasses will generally have similar abilities but will implement them in different ways. The monk and the bruiser, for instance, have many arts that achieve similar results but they have vastly different fighting styles and animations. The former is lithe and graceful while the latter is much more direct and brutal. Other subclass pairings, such as paladins and shadow knights, will have more distinctive differences.

Subclasses also tend to have widely varying secondary abilities that don't affect their archetypal role but still add a unique twist to the character.
You can check out the full interview by clicking here, and click here to head over to the official EQ2 website.

Avg. User Rating: 7.9
(5283 Votes)