Trending Games | World of Warcraft | Overwatch | Valnir Rok | Runescape

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,824,253 Users Online:0
Games:965 
CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
System Req: PC Mac Linux | ESRB:TOut of date info? Let us know!

UI Changes in Apocrypha

Posted by Keith Cross on Feb 16, 2009  | Comments

UI Changes in Apocrypha - MMORPG.com

The folks at CCP are working on a number of new goodies for Apocrypha, EVE Online's next expansion, including new Tech 3 ships with sub-systems. To keep up with a constantly expanding game, EVE's UI team is making changes to the fitting screen, and today we take a look at those changes.

Screenshot

CCP Sharq and I have been working on Apocrypha as part of the mythical UI team. Essentially we form a small team creating new UI designs and reviewing the UI as needed. Being a UI design team only, we coordinate with the various scrum teams to get the designs and improvements implemented. This structure has given us the needed flexibility to adapt to the UI requirements of the scrum teams so far.

One of the biggest changes, UI-wise is the redesign of the fitting screen. With the introduction of Tech 3 ships with sub-systems, we decided it was time for an overhaul. As sub-systems change the look of Tech 3 ships, it would be useful to be able to see how the ship changes as you fit different sub-systems. At the same time we wanted a unique interface rather than another Excel-in-space window. With this in mind, we came up with a new design. We arrange the modules, rigs and sub-systems in a ring around the ship (codename: Stargate, and later: Viewmaster 2000), with collapsible side panels for item selection and ship statistics.

Read UI Changes in EVE: Apocrypha

 advertisement 
9.2
Avg. User Rating: 7.9
(7472 Votes)