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"Tyrannis" to Bring Ship Insurance Revamp

Posted by Michael Bitton on Mar 31, 2010  | Comments

"Tyrannis" to Bring Ship Insurance Revamp - EVE Online -

CCP Chronotis discusses the issues of minerals and ship insurancs in a new dev blog over at the official EVE Online website. EVE's upcoming expansion "Tyrannis" will bring a number of important changes to minerals and ship insurance.

The crux of the issue is the fact that the mineral values that factor into ship insurance costs are static and have not been modified since the launch of EVE, even though the in-game prices shift all the time. CCP Chronotis explains more below:

Ship Insurance is our mechanic by which we compensate you for death, essentially.  By risking your ship in combat and giving you some compensation to allow you to get back in space and continue fighting whilst ensuring combat and death and the economy that springs from it, is both meaningful and relatively easy to recover from.

The core principle is you are compensated some of the ISK cost needed to replace your ship.  However that payment was based on static ship values decided at the launch of Eve when we set the value of all minerals on the market.  Since those days we removed those caps and relied upon the scaled potential supply and demand rates of each mineral source to maintain relative value.

However these supply sources and rates have changed over the years as we added new sources or favourable activities but the insurance values never changed relative to the market cost of your replacement ship.   This means you might end up getting more money than is really desired to the extreme of occasionally getting more than the replacement cost of the ship itself making death meaningless and going far beyond the intention of allowing you to pick yourself up again.

Read the full in-depth dev blog here.

[Thanks Christopher8 for the tip!]

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB