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Sovereignty Changes

Posted by Jon Wood on Sep 28, 2009  | Comments

Sovereignty Changes - EVE Online - EVE Online Correspondent Kevin Schram writes this in-depth look at the changes coming to the game's sovereignty system.

The 0.0 or 'null security' area of EVE Online's universe has always been where the game's action has been and where most of the intriguing stories of the game come from. Most of the corporate intrigue and large tactical battles have been set in the game's so-called 'outlaw space' area.

In Eve Online, different star systems have different security statuses. 'High sec' is the most secure, where the game's NPC police force will respond and destroy any outlaws quickly. In the 'low sec' systems, only stargates and stations in-game are protected by weak NPC turret systems, and in the 'null sec' systems, there is nothing between you and that pirate gate camp. Null sec systems are not owned by the game's NPC empires, and instead, player alliances are allowed to claim them through a sovereignty system.

Read Sovereignty Changes