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Sleepers and You

Posted by Keith Cross on Mar 11, 2009  | Comments

Sleepers and You -

In the most recent dev blog from the folks at EVE Online they take a look at the new Sleeper NPCs and clear up lingering confusion about their new AI capabilities.

Hi there! This is the third and final pre-Apocrypha blog from Team Epic, not to be confused with the epic mission arc teams (we blame Zulupark, he picked our team name). We're the guys and gals responsible for making that spiffy new controlling algorithm being used by the Sleeper NPC entities. There have been a lot of posts on these forums regarding our work, and that prompted us to create this blog aimed at clearing up some of the confusion that exists about the Sleeper NPCs.

Here is what the NPC controllers in EVE were already capable of:

  • Spawning an entity in an asteroid belt you warp to, or when triggered by a deadspace complex mechanic.
  • Picking a random target as a group or in response to a deadspace complex trigger.
  • Using whatever effects available to them on the chosen target.
  • Fleeing by 'warping' out of the encounter area (does not apply to missions).

And this is what we implemented in the upgraded version*:

  • Picking an optimal target based on dynamic criteria.
  • Picking a secondary target for effects, based on dynamic criteria (applies to both friendly and hostile targets).
  • Using remote assistance on each other.
  • Using evasive maneuvering when approaching their chosen target from a large distance.

Here is what we have not changed:

  • NPC to Player E-war effect mechanics.
  • Player to NPC E-war effect mechanics.

Read more about AI improvements in EVE.

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