Trending Games | World of Warcraft | Overwatch | Bless | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,753,175 Users Online:0
CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
System Req: PC Mac Linux | ESRB:TOut of date info? Let us know!

Q&A With Nathan Richardsson

Posted by Dana Massey on Jun 15, 2005  | Comments

Q&A With Nathan Richardsson - EVE Online -

Nathan Richardsson, and to a lesser extent Magnus Bergsson, have taken the time to answer fifteen questions from our own Richard Duffek. The Producer of EVE Online went into great depth, above and beyond the questions, to provide you with complete answers. We appreciate it as always. Read on! I’ve heard EVE referred to as “One of the best games ever that no one has heard of.” The ratings and reviews you guys get definitely would seem to indicate the truth in this statement. Why do you think that EVE is such a well liked game yet doesn’t the numbers of some more well known games?

Nathan Richardsson: The community number one, two and three. We’re not only making a game for ourselves to enjoy but also for the like-minded people out there that enjoy a “Strategic-PvP-space-universe-MMO-economic-player-run-game” (That’s the express description of EVE, good for Starbucks and bars)

We spend considerable time with the community, in focus groups, on test servers and in our large volunteer network so the feedback has so many avenues to flow that good ideas spread fast. This feedback cycle has a tremendous effect on what we add to EVE .

EVE doesn’t appeal to everyone and that can clearly be seen in the numbers, we didn’t expect it to either. Those that do like EVE, however seem to love it (like us!) and our steady increase of players since launch is a prove of that. There are still many that haven’t tried EVE and we’re kind of envious that they have such a huge universe left to discover :)

In any case, we’ll be happy bunnies when we hit 100.000 players. Remember, we’re from Iceland, everything so far has been a blast and an awesome journey that is still just in its infancy! (Not to mention the dynamics of 100.000 players interacting within a single shard universe!). We are closing in on our target, but today we have a little less that 60.000 subscribers.

You can read the full Q&A here.