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Player-Owned Customs Offices

Posted by Suzie Ford on Oct 18, 2011  | Comments

Player-Owned Customs Offices - EVE Online -

The CCP / EVE Online team has a new blog post on the official site detailing the new player-owned customs offices. The goal, according to the blog post, is to make "planetary taxation a profitable business".

Customs Offices in Low Sec, 0.0 and Wormhole systems are set to be eliminated while those in Hi Sec will remain under the auspices of CONCORD. Also of note is the fact that customs offices are now "targetable".

Corporations have the opportunity to build their own customs office in the orbit of any planet, with players of Station Manager rank able to make any changes to the CO on completion. Only one customs office per planet will be allowed.

There is a whole lot more information about how the COs will work, how to protect and reinforce them and more. Check it all out on the EVE Online blog.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom