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New Players and Skill Advancement

Posted by Keith Cross on Mar 03, 2009  | Comments

New Players and Skill Advancement - EVE Online - MMORPG.com

The latest Apocrypha Dev Blog from CCP explains how new characters will earn skill points and stay competitive with the reduction in starting skill points in the new New Player Experience.

EVE Online Screenshot

This dev blog was brought to you by CCP Flatboy.

As Fear explained in his last dev blog, we reduced the starting skillpoints for new characters to reduce the amount of decisions new players need to make before starting to play the game. I know you have all been waiting anxiously to see how we‘ll ensure that new characters are still useful in their first weeks.

The TLDR version is this: They train skills faster.

How much faster? We toyed around with all kinds of beautiful graphs for this speed, based on SP or time, from the formula for the water saturation of a sponge gourd (tanh * (4 /h) * SQRT(Dr/Dt)), as suggested by Hellmar, to an elegant 3rd order exponential formula, to a beautiful logarithmic function.

Read more here.

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