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CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
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New Combat Features Interview

Posted by Jon Wood on Jan 16, 2007  | Comments

New Combat Features Interview -

Dan Fortier sat down for a quick chat with CCP's Huni "TomB" Hinrichsen about EVE Online's New Combat Features.

The new changes to the gang system seem to be focused on making them more manageable both for players and your server cluster. What changes do you expect to see in the way large fleet battles are fought with this new system?

Huni "TomB" Hinrichsen :

There are a lot of improvements that the new gang system creates. Broadcasts give faster and better communication between gang members whereas before they had to spend time searching for the target objective once they'd received it via voice communication or chat text. The group system allows the commanders to create squadrons or wings that are dedicated to a specific role such as a group of electronic warfare specialists or logistical support and so on.

I would like to point out, however, that this is only the beginning of our focus on fleet combat. We have been working like mad scientists on finding more group focused activities that will add more fun, versatility and excitement in the second installment of the three-part Revelations expansion. (Revelations II is coming in 2007, but we don't have a firm release date yet.) A few things you can look forward to seeing in Revelations II are massive bombs for stealth bombers, remote ECM bursts, remote force field arrays and totally revamped star base combat.

Read the whole article here.

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