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CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
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Posted by Jon Wood on May 06, 2009  | Comments

My EVE - Correspondent Andrew Wallace writes this look at EVE Online and how the sandbox nature of the game means that every player has a slightly different perecption of what exactly the game is.

While I was scanning through an EVE related forum the other day, I saw someone ranting on about how some new changes to the game would affect "my EVE". Now, as much as seeing this kind of perceived ownership in regard to games usually has me reaching for the nearest sharp object to jam through my skull, it actually got me thinking, what is "my EVE"?

Games are very much a subjective medium, but with MMOs in particular there is such a wide range of content that it's possible for players to have radically different experiences. EVE Online is very similar to the age old Elite series of games, or the more recent X series- space-sims with massive, open universes, where you can fight, trade, and explore to your heart's content. Now, with the addition of other human players to the universe, the possibility for dramatic events suddenly becomes quite ridiculous. EVE runs on player interaction, with people that will either help you out, shoot you, or a combination of the two. These interactions define our experiences in the game, and this is what separates the MMO from any other genre.

Read My EVE

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