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CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
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Interview with Nathan Richardsson

Posted by Dana Massey on Feb 17, 2006  | Comments

Interview with Nathan Richardsson -

Today we have a huge interview with Nathan Richardsson, the Senior Producer of EVE Online. Frank Mignone unearthed a lot of information in this three page Q&A. Entering an established MMORPG, particularly one as complex and in-depth as EVE online, can be an intimidating ordeal. With frequent expansion packs released, constantly adding new content and depth, how does the game work to integrate new players without overwhelming them?

Nathan Richardsson: Last year we started a team to address that specifically. We were looking at usability studies, focus groups and interviews with players that were starting out and found that we could improve this aspect immensely.

We now have two developers working full-time on the New Player Experience which will, in its next phase, be stretching even further into the game. We want to introduce players to more aspects of EVE and eventually play matchmaker with them and player corporations.

We’ve always believed that the best way to experience EVE is in player corporations. It’s the best introduction and “crash course” you can get for EVE and any tutorial we create will never be able to fully deliver the same experience and give the accelerated advancement a player corporation gives. EVE is about the people and if you aren’t playing with the other people, we believe you’re missing out on some essential aspects of the game.

You can read the interview here.

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