The EVE Online site has another extensive blog post detailing some big changes coming to the game in the March update. Most notably, players will see a small, but meaningful, change to the jump fatigue mechanic. The mechanic, according to the blog, has been one of the "least satisfying" ones since its introduction in 2014. As a result of volumes of player feedback and developer discussion, a big change is coming to reduce fatigue accumulation.
Starting with the March update, players will see a 95% reduction to the cap on fatigue accumulation. For example, the maximum possible jump fatigue will move from 4 days to 5 hours while the maximum jump activation cooldown will shift from nearly 10 hours to 30 minutes.
Other changes mentioned in today's blog include:
- Jumping & Tethering - a short tethering delay will be introduced after a cynosural jump that shouldn't impact docking
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Entosis Link module tweaks:
- Allow remote assistance to subcapital ships with Entosis Links running (including remote reps)
- Significantly reduced max ranges: 20km for T1 and 50km for T2
- Significantly reduced fitting requirements for the T2 module: 20 power grid and 5 CPU
- +100% sensor strength to any ship with an active cycling Entosis Link
Check out the full post on the EVE Online site.