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EVE Online Aether Wars Phase Two Announced, Sign Ups Live

Poorna Shankar Posted:
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In a press release today, EVE Online developer CCP provided additional details on Aether Wars Phase Two, originally announced at EVE North.

“Phase Two is the next iteration of the partnership between Hadean and CCP Games that resulted in the original EVE Aether Wars, the ground-breaking tech demo that brought together 3,852 players in a single battle that saw the destruction of 88,988 spaceships live at Game Developers Conference earlier this year.”

Phase Two is set to be absolutely massive with Hadean and CCP targeting 10,000 players in a single battle, “ while also offering a richer, deeper gameplay experience that aims to set a new world record in large-scale multiplayer simulation.”

Powered by the Aether Engine, CCP Games aims to continue its research into large-scale multiplayer technology to push what’s possible in EVE Online and posted the following video:

“This is the start of something special,” said Craig Beddis, CEO of Hadean. “We wanted to show the world that our Aether Engine technology can perform flawlessly under unprecedented strain. We’ve done that. Now we want to show the world unique and exciting gameplay experiences that can only be delivered by our technology. It’s not just gamers who will be thrilled by EVE Aether Wars: Phase Two but the games industry as well. We can’t wait for everyone to join us in this ambitious project.”

“We are keen to build on the success of our joint efforts with Hadean on EVE Aether Wars and push our prototype even further,” said Hilmar V. Pétursson, CEO of CCP Games. “By using this technology to test the limits of the virtual worlds we can build, we hope to open up new possibilities for developers, the industry and ultimately the players themselves. We’re eager to explore the boundaries of what can be achieved in large-scale multiplayer gaming, which may even lead to the creation of spectacular new genres.”

You can sign up for Phase Two here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.