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Dominion Interview

Posted by Jon Wood on Nov 20, 2009  | Comments

Dominion Interview -'s Garrett Fuller recently spoke with CCP's Noah Ward about the upcoming EVE Online expansion, Dominion. In the interview, among other issues, Ward addresses a CCP decision regarding changes to Motherships.


Talk about the recent changes to the Massive Super Carrier. Many players are calling it a nerf. Can you set the record straight?

Noah Ward:

Unlike most other MMORPGs, with EVE we try to give every class of ship a clear role. It's not a simple game of bigger is better. It's more like a complex and nuanced game of Rock/Paper/Scissors. Unfortunately the poor Supercarrier (previously known as Mothership) never had a clear role much like the lion in Wizard of Oz didn't have a heart. They occupy a space between the massive Titans and the more ubiquitous Carrier class of ship without really standing out on their own. We wanted to improve this situation, find their true role and make them something pilots would be proud to fly; enter Fighter Bombers. Fighter Bombers are anti-capital weapons that launch big dumb warheads that do a lot of damage but have trouble hitting the broad side of a battleship. We like the direction things are heading and the models look damn cool but we're still not 100% sure the changes are achieving what we want to achieve. This is why the changes to Motherships/Supercarriers are being deferred and won't go out in Dominion 1.0. We're going to continue to play test both internally and on our public test servers. We're going to continue to talk to players. We're going to follow the yellow brick road and we're going to find the unique role these ships fill which will hopefully make the largest number of people happy.

Read the Dominion Interview.

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