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CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
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Dev Journal: Pushing Performance

Posted by Keith Cross on Oct 09, 2008  | Comments

Dev Journal: Pushing Performance  -

The latest dev journal from CCP reviews their recent slew of performance upgrades for EVE Online.

Over the course of the past month, when it comes to performance upgrades, we've really pushed hard against several walls, smashed through them and began our invasion of the other side. The team has been blogging as they go in order to record what truly is a set of monumental achievements for EVE Online.

On September 16th, we deployed StacklessIO, a technology two years in the making, that raised the ceiling on the amount of players that could be in a system to almost double what it was before. What we experienced was "an astounding, yet expected, measurable difference" in performance that only created a more stable experience for the hundreds that regularly visit the high traffic areas of New Eden, but it showed us a new hurdle - at 1,400 players in a system, w actually began to run out of resources to handle it. To combat that we would have to upgrade from the current 32-bit software the servers were running.

Read more here.

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