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Dev Blog Reveals Additional Planetary Interaction Details

Posted by Michael Bitton on Apr 23, 2010  | Comments

Dev Blog Reveals Additional Planetary Interaction Details -

A new dev blog by CCP Games' CCP Soundwave gives us an inside look into what went into the development of the Planetary Interaction feature that is set to debut in EVE Online with the launch of Tyrannis later next month.

Beyond all the inner workings it took at CCP to bring such a feature to life, we learn a bit more about what Planetary Interaction will offer to players, and we're even given a basic walkthrough of the process from getting started to establishing colonies and extracting resources from a planet.

However, the most important thing to take away from Soundwave's dev blog is the committment CCP is making to further develop Planetary Interaction after it goes live:

Part of the feedback we get from the CSM (and many of you), is that we don’t put enough development time into features after they are released. In some cases, you are right, we’re stuck between the evolution of EVE and the rebuilding of feature infrastructure to help it grow. Sadly we can’t clone ourselves (YET).

So we’re going to try and give this feature the attention we feel it deserves, dedicating a full development team to continue working on planetary interaction after its release. As Team Pi has primarily been working on planetary infrastructure, they will take on the challenge of improving the feature in the next release as well. So when Team BFF waves goodbye to planetary interaction and moves on, Team Pi will continue to make improvements.

This is where we need you. With most features your feedback will either be based on something that’s already complete, which we can’t make drastic changes to, or off an unfinished product on a test server. With planetary interaction on the other hand, you will be able to provide much more accurate and meaningful feedback based on a live product. We have a lot of ideas in terms of what we want to do with planetary interaction, but this also gives us an unprecedented platform for improvement on a live product. We hope you join us in refining it.

In short, CCP Games is attaching a whole team to further develop the Planetary Interaction feature, and they are deeply interested in your feedback. With some of the Planetary Interaction features already on the game's test server, you don't have to wait for Tyrannis to contribute, so make your voices heard!

View the full dev blog here.

[Thanks cosy for the tip!]

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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