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CCP and NetEase Are Now Certified to Publish EVE Online in China

Just in time

By Poorna Shankar on March 13, 2020 | News | 0

EVE Online is now able to be sold in China through CCP Games and NetEase Games certification.

EVE Online will launch in China soon, with the development teams at NetEase Games and CCP Games currently making final adjustments and optimisations to the game before it goes into Open Beta.

“We are very happy to start the next chapter of our journey with EVE Online in China,” said CCP Games CEO Hilmar V. Pétursson in a press statement. “It started when we visited ChinaJoy in 2005, showing our game to Chinese gamers for the first time. Since the initial release of EVE Online in China in May 2006 we have been energized by the passion and dedication that Chinese players have shown, inspiring us to embrace all the great developments we have seen both in Chinese science-fiction and Chinese science reality.”

He continued,

"While China is the biggest nation in the world and Iceland is one of the smallest nations in the world, we have met kindreds spirits and made friends throughout our decades together. It's with great pride and honor that, together with our friends at NetEase, we bring our spaceship adventure game to the biggest gaming market in the world - the best version of EVE Online we have ever delivered!"

Þórdís Kolbrún R. Gylfadóttir, Iceland’s Minister of Industry and Innovation, also shared thoughts,

“All of us in Iceland have been following the journey of CCP Games and EVE Online since CCP Games’ foundation here in Reykjavík in 1997. We are excited to follow this next chapter in EVE’s long history and I want to congratulate CCP Games and NetEase. Partnerships like this one are very important in fostering innovation and sustainable economic growth.”

In other related new, EVE Fanfest has been cancelled due to Coronavirus. You can read up on that here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.