EVE Online Articles
EVE Online has felt at a bit of a crossroads these last few years. However, as CCP Games gears up to launch its first narrative expansion in what feels like forever, Bradford is optimistic at what the Icelandic developer is bringing to the table for capsuleers.
EVE Online is unlike any other MMORPG out there. As such, we constantly hear about it as an inspiration for other sci-fi MMOs coming to the market. But why is that? Kanishka explores in his latest.
There are multiple ways to approach playing an MMO, though often the ones that come to mind immediately are the holy trinity: tank, DPS and heals. However, there's more to it than that - are you a hardcore PvPer, Raider, PvE player, crafter? Is there a playstyle you've tried to get into but just can't, despite badly wanting to participate?
EVE Online is about the people. This was a constant refrain Bradford heard wherever he went in Reykjavik during last week's EVE Fanfest 2022. As the first major event for an MMO since the pandemic began, it was clear that the community - and the Fanfest's focus on it - was going in for something special.
Bradford, as he's played pretty much nothing but New World since the end of September, logged into EVE Online for the first time in quite a while. And it was glorious. However, it would surprise many to learn that the hardcore EVE Online is his 'casual' MMO, the one he returns to to break up the monotony of other MMOs he'd otherwise be grinding. Do you have an MMO like this?
Ever since Bradford first started covering EVE Online, there has been a refrain from devs and fans alike to improve the new player experience. Well, it's here, but does it set new capsuleers up for success?
The last two weeks have seen major story-driven events happen in EVE Online. As someone who doesn't necessarily care about annual events in MMOs, these events have Bradford intrigued for a few reasons: they feel spontaneous, they are story-driven, but most importantly: they are limited to a one-time affair.
As Bradford played EVE Online this past weekend, one thing that he just could not stop thinking about is how much gametime is spent going from one place to another. As such, he started thinking about fast travel in MMOs, and how much he missed it in this one. Are you someone who likes fast travel systems, or do you feel that it makes MMOs too easy?
Let's face it: Life is hard. Sometimes we need that place we all can just relax and unwind from real life. Some of us find that piece of zen in books, art, or music. However, gaming has often been touted by many as a way to simply unplug from the stress of real life an unwind for a bit.
Earlier this week EVE Online announced that the long-running space MMO was going to be playable in a browser window, bringing the game to players in a new way. While still in Beta, I checked out the experience this week and came away pretty impressed, at least when it worked.
Over the weekend, EVE Online corporations A Band Apart and Stay Frosty hosted their 7th annual Frigate Free-For-All, giving players old and new alike the chance to unwind and shoot internet spaceships without the stressors of PvP in EVE Online. And even without the stressors normally involved in EVE combat, the experience was invigorating.
Taking the mundane and spicing it up is a challenge every game developer faces over the life of their game. EVE Online has done this rather well in the recent Reign Quadrant update to the MMO, giving interstellar travel a much-needed facelift.
There are so many unknowns in EVE Online right now thanks to the events of the last few days. What do all the gate fluctuations mean long term for New Eden? How will capsuleers recover and regroup with the formation of TrigSec, or T-Space? Bradford dives into why he feels more excited than ever to undock and fly in EVE Online.