EVE Online Articles
The last two weeks have seen major story-driven events happen in EVE Online. As someone who doesn't necessarily care about annual events in MMOs, these events have Bradford intrigued for a few reasons: they feel spontaneous, they are story-driven, but most importantly: they are limited to a one-time affair.
As Bradford played EVE Online this past weekend, one thing that he just could not stop thinking about is how much gametime is spent going from one place to another. As such, he started thinking about fast travel in MMOs, and how much he missed it in this one. Are you someone who likes fast travel systems, or do you feel that it makes MMOs too easy?
Let's face it: Life is hard. Sometimes we need that place we all can just relax and unwind from real life. Some of us find that piece of zen in books, art, or music. However, gaming has often been touted by many as a way to simply unplug from the stress of real life an unwind for a bit.
Earlier this week EVE Online announced that the long-running space MMO was going to be playable in a browser window, bringing the game to players in a new way. While still in Beta, I checked out the experience this week and came away pretty impressed, at least when it worked.
Over the weekend, EVE Online corporations A Band Apart and Stay Frosty hosted their 7th annual Frigate Free-For-All, giving players old and new alike the chance to unwind and shoot internet spaceships without the stressors of PvP in EVE Online. And even without the stressors normally involved in EVE combat, the experience was invigorating.
Taking the mundane and spicing it up is a challenge every game developer faces over the life of their game. EVE Online has done this rather well in the recent Reign Quadrant update to the MMO, giving interstellar travel a much-needed facelift.
There are so many unknowns in EVE Online right now thanks to the events of the last few days. What do all the gate fluctuations mean long term for New Eden? How will capsuleers recover and regroup with the formation of TrigSec, or T-Space? Bradford dives into why he feels more excited than ever to undock and fly in EVE Online.
When EVE Online’s HyperNet Relay hits Tranquility, the denizens of New Eden will be able to scratch the itch left by CCP’s shut down of third party raffle operations a few years back. But what exactly is the HyperNet Relay, and how could it affect New Eden for better or worse? Join Bradford as he explores it further.
Last Friday EVE Online players were given access to the minutes that detailed the latest in a series of biannual meetings between the developers (CCP), and a body of player representatives known as the Council of Stellar Management, who are democratically elected by the player base each year.
Over the past weekend, Capsuleers descended upon Berlin, eager to talk internet spaceships and drink great, German beer. Our very own Aaron Denyer had the chance to check out Germany's largest EVE Online gathering.
MMORPG.com Managing Editor Jon Wood makes use of this editorial to discuss CCP's recent announcement of Dust 51 and how that game, combined with EVE Online, has the potential to change the virtual world space.