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CCP Games | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
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Crossing the Rubicon

By Blake Morse on October 25, 2013 | Columns | Comments

Crossing the Rubicon

The dev team is trying to find new ways to take power from the NPC and give it to the players. With that in mind they’re now turning over all operations of Customs Offices in empire space to a company called InterBus. Anyone will be able to blow up and replace a InterBus custom office and replace it with one of their own, at which point only warring factions will be able to destroy them.

Along with rebalancing 20 of their current ships and several mods, they’ll be adding two more space planes for players to pilot. The Sisters of EVE will be getting their own frigate and cruiser class ships. They kind of remind me of Star Wars X-Wings, with their white with red trim custom paint jobs, only with an “O” or “()” instead of an “X” shaped wing.

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Player certifications are getting a new mastery program and a simplified, more streamlined structure. Mastery of ships will be achieved by completing the certs themselves. Since the mastery list will tell you which certs to complete in order to gain the mastery itself folks should have an easier time figuring out what they should be working on. Players will be able to track their certs using the games new Interbus Ship Identification System, which is sort of a skill tree for ship mastery. It shows you which ships you would need to master in order to unlock better ships within whichever path you choose as well as your progress along that path. 

For the first time ever players will be able to manufacture implants from a pirate set called “Ascendency”. The new implants will give your warp speed a vast overhaul, but you’ll need to trade in order to produce them. Once you do manage to fabricate them you’ll no longer have to pause your training to put them or any other implants in.

New “ghost sites” will be popping up on player’s maps from time to time and will offer up new deep space exploration opportunities, as well as fast paced combat and hacking. Not much else was really said about the new anomaly, but hopefully people will be ready for quicker combat in general, as it seems to be a theme for Rubicon.

With that in mind, warp speed is being given an overhaul to give everyone more hit-and-run style combat options. Space battles have been getting pretty big in scale in the EVE Online world in the last year or so, and this may be a direct result of that. But it also makes practical sense that a large frigate wouldn’t travel as fast as a cruiser, even at warp speed.

And if all that wasn’t enough the character select screen is getting an overhaul as well and you’ll now be able to simply drag and drop your items for redemption over your character to activate them in game.

CCP has always been very dedicated to their players and Rubicon seems like it’s going to be a good balance of what veteran players are looking for and some features that could make the game more accessible to new users. And their commitment to an event like EVE Vegas further backs up that dedication, so even if this next expansion doesn’t deliver perfection, they’ll try and get it in the next one. You’ll be able to download Rubicon on November 19th.

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