The latest developer blog has been posted on the Ascent: Infinite Realm forum. In this week's post, the art team provides insight into the design of the Assassin and Gunslinger class armors as well as previews tamed mounts, this time showing off the aerial Lion.
The latest in a series of articles to provide fans of Ascent: Infinite Realm with some of the lore behind the game has been published on the official forums. In this edition, readers get a look at some of the darker creatures called the Black Heralds.
The latest Ascent: Infinite Realm developer diary has been posted, this time aimed to show off some concept art for the more bestial denizens of the game world. You'll get a look at creatures such as the dinosaur-like Xumhorn or the Duncla, a flying fish without eyes or the scaled lion-like Perueta. In addition, readers will meet an NPC named Harras, one of the Starborn.
The Ascent: Infinite Realm team is going to be sharing a lot more information over the coming weeks, including concept art and lore behind the game, as well as plans that are currently in the works for changes to the game based on beta feedback from Korean players. In today's post, the People of Nousgard are showcased including concept art pieces, artist commentary and introductions to one of the notable NPCs players will meet along the way.
If Ascent: Infinite Realm is on your radar as a game that you're looking forward to playing, you'll be cheered to note that the first beta event is planned for Q1 2018. The team is working with Bluehole to "sync the information from the Korean CBT" to ensure the best possible experience for Western players. If you'd like a chance, however small it is, to be included in the first event, simply sign up for the newsletter.
One of the closed beta testers has posted an interesting look at monster breeding in Ascent: Infinite Realm. According to this poster, players should be able to "grow / develop / tailor monsters for mounts and possibly for pets". Quest rewards and monster drops can include "pieces of a monster's memory". Cobbling them together can result in a "particular creature".
Airships are one of the more interesting features coming in Bluehole's Ascent: Infinite Realm, or A:IR. Based firmly in Steampunk, A:IR's ships are a means of transportation as well as a means of destruction for enemies. Moving throughout the floating landmasses takes skill and precision and the enemy is adept at utilizing an unwary traveller's inexperience to their advantage.
As I sat across the table from Hyung-Jun Kim at GStar 2017 in Busan, South Korea, you could tell Ascent: Infinite Realm was clearly something Bluehole was passionate about. Even through the translator that passion came across - everything Kim spoke of lit his eyes up. There were so many questions to be answered, so many issues encountered during our gameplay session - especially with A:IR’s flagship (see what I did there?) feature - airship to airship combat.
Starting my adventure, I first spoke to a fox-like being who set me on the path to learn how to fly. Funny, a fox, teaching me - a human - how to fly. Yet that is the type of stuff you can expect to see while you level to the end game in Ascent: Infinite Realm, the upcoming MMO from Bluehole.
Bluehole gave the go-ahead to a G-Star streamer to capture and publish some gameplay footage from Ascent: Infinite Realm, or A:IR. It shows a party of players aboard a ship, later taking to the skies for fierce PvP action, dropping bombs, ground battle and much more. It certainly looks like a game well underway development-wise.
In my experience thus far in Ascent: Infinite Realm, the new mmo coming from Bluehole Studios, is one of hectic choices and confusion ultimately leading into exaltation. The entirety of our Realm versus Realm experience broke down into two phases: attack and defense. Realm versus Realm combat breaks down into phases, each one on a timer. If you’re the defender, protect your core. Obviously, as an attacker, you’re tasked with destroying that core.